SPH3U Full Interactive Course

Ontario Grade 11 Physics (SPH3U) • interactive lessons with visuals, formulas, and quick checks

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Explore Kinematics

Change the initial velocity and acceleration to see how motion changes over time. This gives you visual intuition before solving equations.

Current lesson
1.1 Kinematics
Main skill
Use motion formulas
Visual focus
Live graph and labels
Practice type
Quick multiple choice
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Concept

Short explanation in student-friendly language.

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Interactive

Change variables and see the result instantly.

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Quick Check

Practice one review question right away.

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Study Smart

Use the picture first, then attach the formula.

1.1 Kinematics

For constant acceleration, one useful model is d = v₀t + ½at². The sign of acceleration changes whether the motion speeds up or slows down.

Big idea
Physics describes patterns with variables and units.
Study move
Ask what each variable means before substituting numbers.
d = v₀t + ½at²
What to notice
Positive acceleration makes the position-time curve bend upward.
Current output
Distance after 5 s: 0 m

Quick check

If acceleration is 0, what stays constant?

Formula / rule
d = v₀t + ½at²
How to remember it
Start with what the object already has, then add the effect of acceleration over time.
Exam hints
  • Write units with every answer.
  • Choose a sign convention first.
  • Sketch the situation before solving.

After-class practice

Question 1 of 10Score 0 / 0

Work through all ten at your own pace. Pick an answer to see a worked solution, then use Previous / Next to move around. Reset clears your answers.

Short-answer practice

Write, then reveal the answer key

Open-response questions — work them out on paper or in the box, then reveal the answer key to compare. Nothing here is auto-marked.